12 Things a designer must do
Inspiration is plentiful on the internet, but in order to truly find the best of what you’re looking for, you have to know where to look. If you’re anything like us, you already have a list of daily home-design reads that keep your inspiration levels way up and are a reliable resource for home decorating ideas, party planning inspiration, or redesigning sources.
“Interior design is the process of shaping the experience of interior space, through the manipulation of spatial volume as well as surface treatment. Not to be confused with interior decoration, interior design draws on aspects of environmental psychology, architecture, and product design in addition to traditional decoration.
An interior designer is a person who is considered a professional in the field of interior design or one who designs interiors as part of their job. Interior design is a creative practice that analyzes programmatic information, establishes a conceptual direction, refines the design direction, and produces graphic communication and construction documents. In some jurisdictions, interior designers must be licensed to practice.” – Source: Wikipedia
Now that you have an idea about interior design, we can move forward and learn something really useful, the principles of interior design. Let’s begin!
When doing interior design it is necessary to think of the office/house as a totality; a series of spaces linked together by halls and stairways. It is therefore appropriate that a common style and theme runs throughout. This is not to say that all interior design elements should be the same but they should work together and complement each other to strengthen the whole composition. A way to create this theme or storyline is with the well-considered use of color. Color schemes in general are a great way to unify a collection of spaces. For example, you might pick three or four colors and use them in varying shades throughout the house.In a short sentence for those who just scan this article balance can be described as the equal distribution of visual weight in a room.